We begin this quest by finding a copy of the Burnt Sands for each player in the game. A fun experiment would be to play this quest in a temperature controlled room that matches the heat tracker, perhaps that will be the next Nightmare mode. You know you are less capable to continue the quest after the temperature passes the 30 degrees. It is really fitting of this desert themed quest and can be pretty relatable to those of us using the Celsius scale. I personally really like the theme of this temperature mechanic and hope it makes a comeback at some point. There will be side-quests that will try to turn you off-course, which will lead to higher temperatures, but it can sometimes be worth it. This mechanic also prevents you from stalling too long, so it will be best to get your boardstate ready as quickly as possible, while making progress on the main quest stages. For instance, you will be able to deal with Were-worms on turn 1 far easier than at the final stage when the temperature is in the 30’s or 40’s. There are several encounter cards that get worse as the temperature gets higher. This mechanic uses a heat tracker, for which you can use a threat tracker or a notepad. This occurs when the temperature reaches 60 degrees.Įxample of how locations can be influenced by heat This means that eventually your party will be cooked alive, at which point the players lose the game. No, instead the temperature will keep rising throughout the scenario. This mechanic is not like the Day/Night cycle of the Wastes of Eriador, where the temperature would go down eventually. Each quest card will inform you to raise the temperature by 4 at the end of the round, to signal how the sun is continuing to climb. It starts out at a coll 10 degrees, but will quickly start to go up. This scenario has a mechanic that works a bit like a time counter, where the temperature in the desert keeps rising as the quest goes on. What to look out for: Rising temperature makes encounter cards tougher, location lock, a lot of direct damage to characters, side-quests can pull you off track, but it may be worth it, all locations have nasty abilities when they become active.īefore going into the quest, I wanted to touch on the unique Temperature mechanic first.For those playing with cards that need a side-quest in the Victory Display, there are 3 side-quests in the encounter deck that you can explore if you want to. That means you have little time to complete your own side-quests. This quest forces you to move quickly or suffer the consequences. Can I run side-quests in this scenario?: No, I wouldn’t recommend it.Try it out with any number of players and you’ll be able to beat the scenario. More players does mean that your decks can be tuned more specificly to dealing with either enemies, locations, or other mechanics. Solo or Multiplayer?: This quest can be enjoyed with any number of players, but you will see that the temperature will rise faster with multiple players thanks to revealing more temperature-raising cards per round.What is different about this quest?: Temperature mechanic that boosts enemies and locations at certain thresholds, “boss fight” with enemies you’ve already seen before.Play if: You are feeling cold and want to play a nice warm quest, you want a quest that forces you to move quickly, you like a scenario that doesn’t throw Orcs or humans at you, you enjoy the temperature mechanic.Encounter Sets: Desert Crossing, Desert Creatures, Desert Sands.Found in: The Sands of Harad Deluxe box, scenario 2.(careful not to write Dessert Crossing, to which you would bring Bombur) This is not a quest you want to stall at, as beating it quickly will make things a lot easier. This quest introduced the unique temperature mechanic, which not only offers an additional loss condition, but also helps to scale the encounter cards to your progression. You have escaped Umbar during the previous quest, but now find yourself stranded in the middle of a huge desert with the sun starting to climb after a cold night. Today’s quest deals with the desert of Harad, which can be a brutal crossing for the unprepared. This cycle brought the game to the far south, where lush jungles and dry deserts set the scene for these quests. One of the unique draws of Middle Earth is the variety in biomes that it offers, from towering peaks to large marshlands.
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